Creating and Scripting Second Life Bots Using MPML3D

نویسندگان

  • Birgit Endrass
  • Helmut Prendinger
  • Elisabeth André
  • Mitsuru Ishizuka
چکیده

The use of virtual characters becomes invariably common in computer games and other applications. So-called “bots” (computer-controlled virtual characters), may explain virtual settings in a natural way. We describe an example scenario in the online world Second Life [1] in order to explain to content creators how to create bots and script their behavior using the well established authoring language MPML3D [2]. MPML3D does not assume knowledge of a high-level programming language. In Second Life users are represented by their avatars (virtual characters controlled by humans) and its environment provides character models, animations and a graphics engine.

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تاریخ انتشار 2008